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	<title>Comments on: Narrative Variation (part 5)</title>
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	<description>Interactive fiction and puzzles</description>
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		<title>By: kooneiform</title>
		<link>http://bluerenga.wordpress.com/2007/10/23/narrative-variation-part-5/#comment-425</link>
		<dc:creator>kooneiform</dc:creator>
		<pubDate>Wed, 24 Oct 2007 03:08:19 +0000</pubDate>
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		<description>You know, I&#039;ve been thinking a lot about this idea of IF as a &#039;world&#039; lately, for two reasons -- I read one of Montfort&#039;s essays, (over here: http://www.electronicbookreview.com/thread/firstperson/montfort), in which he gives his definition of IF as &quot;a program that simulates a world, understands natural-language text input from an interactor and provides a textual reply based on events in the world&quot;; and I played &lt;em&gt;Deadline Enchanter&lt;/em&gt;.  

It seems like a like of the comments about DE have noted its under-implementation -- in a sense its failure to model its world to a sufficient degree, i.e., &quot;a simulated world [...] is essential to interactive fiction&quot;.

However this made me think of another recent thing I read, by M. John Harrison: http://uzwi.wordpress.com/2007/01/27/very-afraid/. If you follow the trail of that you&#039;ll see a lot of criticism of Harrison, but I think it&#039;s pretty interesting to consider IF in light of what Harrison is writing there:

&lt;blockquote&gt;Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unneccessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.

Above all, worldbuilding is not technically neccessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there. It isn’t possible, &amp; if it was the results wouldn’t be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication &amp; lifelong study. This gives us a clue to the psychological type of the worldbuilder &amp; the worldbuilder’s victim, &amp; makes us very afraid.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;ve been thinking a lot about this idea of IF as a &#8216;world&#8217; lately, for two reasons &#8212; I read one of Montfort&#8217;s essays, (over here: <a href="http://www.electronicbookreview.com/thread/firstperson/montfort)" rel="nofollow">http://www.electronicbookreview.com/thread/firstperson/montfort)</a>, in which he gives his definition of IF as &#8220;a program that simulates a world, understands natural-language text input from an interactor and provides a textual reply based on events in the world&#8221;; and I played <em>Deadline Enchanter</em>.  </p>
<p>It seems like a like of the comments about DE have noted its under-implementation &#8212; in a sense its failure to model its world to a sufficient degree, i.e., &#8220;a simulated world [...] is essential to interactive fiction&#8221;.</p>
<p>However this made me think of another recent thing I read, by M. John Harrison: <a href="http://uzwi.wordpress.com/2007/01/27/very-afraid/" rel="nofollow">http://uzwi.wordpress.com/2007/01/27/very-afraid/</a>. If you follow the trail of that you&#8217;ll see a lot of criticism of Harrison, but I think it&#8217;s pretty interesting to consider IF in light of what Harrison is writing there:</p>
<blockquote><p>Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unneccessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs the reader’s ability to fulfil their part of the bargain, because it believes that it has to do everything around here if anything is going to get done.</p>
<p>Above all, worldbuilding is not technically neccessary. It is the great clomping foot of nerdism. It is the attempt to exhaustively survey a place that isn’t there. A good writer would never try to do that, even with a place that is there. It isn’t possible, &amp; if it was the results wouldn’t be readable: they would constitute not a book but the biggest library ever built, a hallowed place of dedication &amp; lifelong study. This gives us a clue to the psychological type of the worldbuilder &amp; the worldbuilder’s victim, &amp; makes us very afraid.</p></blockquote>
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