Archive for June 2011

Stuga: Seriously?   1 comment

In the midst of mapping a maze I came across this: You are on the edge of a deep well. If you jump down you won’t get back up! u Little you is winding. Fozzi the bear is sitting here asking: What’s your name ? Jason Someone says: This is THE MUPPET SHOW with tonight’s [...]

Posted June 11, 2011 by Jason Dyer in Interactive Fiction

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Stuga: Lost in SmÃ¥land   Leave a comment

A little faun runs in intending to tread on your foot but he loses a shoe and runs away howling. You are in the Swiss clock room. There is a faun shoe here. GET SHOE Ok. FORWARD A horde of fauns comes rushing out. Nnnnnow you are a pulp. Do you want me to bring [...]

Posted June 9, 2011 by Jason Dyer in Interactive Fiction

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Stuga: Third circle of mapping hell   2 comments

I’m in the “mapping” phase of playing Stuga, and the LEFT/RIGHT/FORWARD/BACK is making things a pain. Just to be clear, this is fixed relative directions, so LEFT from a particular room will always go the same way. With Zork even though there were numerous passages where going west and then east would not lead you [...]

Posted June 2, 2011 by Jason Dyer in Interactive Fiction

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Mystery Mansion: The end   1 comment

I’ve been corresponding with Bob Sorem, authors of one of the ports of Mystery Mansion. It’s easy to to forget the context of these games: this was a mainframe game in the time many did not own personal computers, and so for some this was the only computer game they had access to for years. [...]

Posted June 1, 2011 by Jason Dyer in Interactive Fiction

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