Author Archive

Stuga: Puzzles   1 comment

Two puzzles are spoiled below. Click on the image for a PDF version of the map. Work has delayed me a bit in finishing Stuga, but also Stuga itself has been stalling me; I’ve been having a hard time working up the energy to play it in my spare moments. I’ve being trying to isolate [...]

Posted July 2, 2011 by Jason Dyer in Interactive Fiction

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Stuga: Seriously?   1 comment

In the midst of mapping a maze I came across this: You are on the edge of a deep well. If you jump down you won’t get back up! u Little you is winding. Fozzi the bear is sitting here asking: What’s your name ? Jason Someone says: This is THE MUPPET SHOW with tonight’s [...]

Posted June 11, 2011 by Jason Dyer in Interactive Fiction

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Stuga: Lost in SmÃ¥land   Leave a comment

A little faun runs in intending to tread on your foot but he loses a shoe and runs away howling. You are in the Swiss clock room. There is a faun shoe here. GET SHOE Ok. FORWARD A horde of fauns comes rushing out. Nnnnnow you are a pulp. Do you want me to bring [...]

Posted June 9, 2011 by Jason Dyer in Interactive Fiction

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Stuga: Third circle of mapping hell   2 comments

I’m in the “mapping” phase of playing Stuga, and the LEFT/RIGHT/FORWARD/BACK is making things a pain. Just to be clear, this is fixed relative directions, so LEFT from a particular room will always go the same way. With Zork even though there were numerous passages where going west and then east would not lead you [...]

Posted June 2, 2011 by Jason Dyer in Interactive Fiction

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Mystery Mansion: The end   1 comment

I’ve been corresponding with Bob Sorem, authors of one of the ports of Mystery Mansion. It’s easy to to forget the context of these games: this was a mainframe game in the time many did not own personal computers, and so for some this was the only computer game they had access to for years. [...]

Posted June 1, 2011 by Jason Dyer in Interactive Fiction

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Mystery Mansion: Guess the phrase   1 comment

At least one person is anticipating my final post on Mystery Mansion, so let me share what has me stuck. While two word parsers (which I’ll be seeing more of in 1978) are problematic, usually with a verb list it is possible to work out how to communicate. There’s also the ideal of Zork and [...]

Posted May 31, 2011 by Jason Dyer in Interactive Fiction

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Stuga: A brief excerpt   1 comment

I’m not that far in Stuga yet (I’m close to a finish on Mystery Mansion and should have an ending post soon) but some things are immediately striking. A short excerpt should illustrate what playing is like in general. SOUTH You are in the forest, southwest of the lake. EAST You are south of the [...]

Posted May 23, 2011 by Jason Dyer in Interactive Fiction

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Stuga (1978)   5 comments

I’m not done with Mystery Mansion, but I’m in dire need of hints on a few things so I’ve emailed Bob Sorem and James Garnett (authors of the two ports I’ve been using) to see if either can help. If that fails I’ve done enough on my own (including source diving) to wrap things up. [...]

Posted May 19, 2011 by Jason Dyer in Interactive Fiction

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Mystery Mansion: Plan of attack   Leave a comment

Usually I write posts after I’ve had a play session, but this time I’m doing one before. I’m at the point I need a serious push to make progress and this is the point where it helps me to step back and make a plan of what I plan to investigate and how. For an [...]

Posted May 9, 2011 by Jason Dyer in Interactive Fiction

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Mystery Mansion: A wild stew   2 comments

Please note the maps below are only in progress. Click them for PDF files. After a lot of confusion I finally read James Garnett’s Mystery Mansion Spoilers, which serve enough to clarify what is going on without giving too much away. * There are treasures to collect, but it’s much more nonobvious than Adventure or [...]

Posted May 6, 2011 by Jason Dyer in Interactive Fiction

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