Archive for the ‘Interactive Fiction’ Category

IFComp 2014: The Entropy Cage   Leave a comment

The Entropy Cage by Stormrose casts you as a “cyber-psychiatrist” who communicates with some problematic artificial intelligence via computer commands.

user> sub.queryRequest()
user> What did you do that was so bad?
e26: Here is proof I crashed an elevator killing all inside.
PROOF:Verified: e26 in charge of elevator. Crashed killing 2/2 occupants.

ERROR: queryRequest() not found in sub e26.
user> sub.punish() | sub.disconnect()

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Posted October 23, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Excelsior   Leave a comment

How minimalist is too minimalist?

I had this question while playing Arthur DiBianca’s Excelsior, an abstract puzzle game with a parser reduced to direction commands, examining, and the USE verb.

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Posted October 22, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Missive   Leave a comment

“Oh, Netflix,” you say out loud, while pouring bourbon into a hopefully-clean glass. “My one true love.”

The whiskey, your evening, and three episodes of No Reservations disappear.

Missive by Joey Fu is in a way another “dual game” like Raik, but instead of simultaneous surrealism two tales are intertwined. It’s the main character’s birthday and they receive a typewriter as a present which includes a stash of mysterious letters. The PC’s relationship with their ex-girlfriend (and liquor) mixes with a tale as told by reading the letters.

The letters also contain hidden messages, and for each one the player gets to pick from three resolutions to prove they’ve decoded the hidden message properly.

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Posted October 21, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Arqon   Leave a comment

You attack the cave spectre, swinging the ancient broad sword, making an attack roll (1d20) of 10, +3 for your level, +2 for being affected by bless – hit (11 to 19), doing 3d4+2 of damage: 3d4+2: 4,3,3+2=12 points – a fatal blow!

As the excerpt illustrates, Arqon by H. J. Hoke is a RPG text adventure, with stats and spells and items and monsters.

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Posted October 20, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Fifteen Minutes   1 comment

At 2:25 pm:
With practiced brilliance, Sixth You fiddles with the controls of the time machine and vanishes unexpectedly with a crack of inward rushing atoms. You just notice that the array of dip-switches was set to 0100 before the machine, with a hum and a cough, resets itself.

With easy nonchalance, Fourth You grabs the handle of the machine, fiddles with the controls and, with a faint zephyr of emptiness disappearing, disappears. You notice that the silver toggle was set to backwards before, with a splutter, the machine resets itself.

Fifteen Minutes is a parser game which easily represents the most insane time-travel puzzle I’ve ever attempted.

Premise: You are about to be expelled from a school. You are left in a room with a time machine, and almost immediately a blizzard of duplicates called “Second You”, “Third You”, “Fourth You”, etc. start popping in the room. You have to keep self-consistent with the time travel, which requires careful notes.

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Posted October 20, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Ugly Oafs   2 comments

A talk slab rests here. It looks written on, yet at the same time, it isn’t silent.

Ugly Oafs by Percy Greel is a parser-based wordplay game. The setting is essentially surreal fantasy, but it doesn’t matter: this is all about the puzzles.

Unfortunately, the first large puzzle has a combination of bad cluing and extreme tedium that made me bust the 2 hour limit early. I arrived at “part 2″ but got completely stuck. (I did go back and reach an ending with help from the walkthrough, but I used the “easy ending” missed many of the puzzles.)

I’m going to go for complete spoilers here on out.

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Posted October 18, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: The Urge   Leave a comment

You have a kind of agreement with “It”. And even though “It” doesn’t really speak your or any type of language you feel that you’re on terms where the boundaries are drawn.

The Urge is a serial-killer story written in Twine by Paperblurt. It’s in the visual novel essentially-no-choices format until close to the very end.

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Posted October 18, 2014 by Jason Dyer in Interactive Fiction

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