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<channel>
	<title>Renga in Blue</title>
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	<link>http://bluerenga.wordpress.com</link>
	<description>Interactive fiction and puzzles</description>
	<pubDate>Fri, 21 Mar 2008 20:01:46 +0000</pubDate>
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			<item>
		<title>Stealth Releases of the IF-Archive</title>
		<link>http://bluerenga.wordpress.com/2008/03/21/stealth-releases-of-the-if-archive/</link>
		<comments>http://bluerenga.wordpress.com/2008/03/21/stealth-releases-of-the-if-archive/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 20:01:46 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/?p=88</guid>
		<description><![CDATA[David Kinder has posted about recent releases to the IF archive, and as usual there&#8217;s a bunch of games I never heard of and I suspect may have had no announcement at all.
The Musician, by Phillip Skains.
Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous.
Housekey, Part I, by Arien Holthuizen
The Care and Feeding of Adjuncts, [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>David Kinder has <a HREF="http://groups.google.com/group/rec.games.int-fiction/msg/cd6704905d798dfb">posted about recent releases to the IF archive</a>, and as usual there&#8217;s a bunch of games I never heard of and I suspect may have had no announcement at all.</p>
<p><strong>The Musician</strong>, by Phillip Skains.<br />
<strong>Iraqi Invasion: A Text Misadventure</strong>, Interactive Propaganda by Anonymous.<br />
<strong>Housekey, Part I</strong>, by Arien Holthuizen<br />
<strong>The Care and Feeding of Adjuncts</strong>, by Eric Remy<br />
<strong>The Airport</strong>, an interactive waiting, waiting, waiting, waiting, and waiting&#8230; by Cascadian_Patriot.<br />
<strong>Somewhere</strong>, an Interactive Poem by Kazuki Mishima.<br />
<strong>Sporkery 1: There Will Be Sporking</strong>, by David Hughes.<br />
<strong>Teacher Feature</strong>, by Paul Equinox Collins.</p>
<p>I know some of these titles the authors might have considered not for the general public, but this many works just slipping by is a bit ridiculous.</p>
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		<title>Gun Mute</title>
		<link>http://bluerenga.wordpress.com/2008/03/12/gun-mute/</link>
		<comments>http://bluerenga.wordpress.com/2008/03/12/gun-mute/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 04:01:57 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

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		<description><![CDATA[The author of Snowblind Aces has a new &#8220;IF shoot-&#8217;em-up&#8221;.
 Link  to story at IndieGames.com
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The author of Snowblind Aces has a new &#8220;IF shoot-&#8217;em-up&#8221;.</p>
<p><a HREF="http://www.indiegames.com/blog/2008/03/freeware_game_pick_gun_mute_pacian.html"> Link  to story at IndieGames.com</a></p>
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		<title>XYZZY Awards 2nd round voting deadline tomorrow</title>
		<link>http://bluerenga.wordpress.com/2008/03/05/xyzzy-awards-2nd-round-voting-deadline-tomorrow/</link>
		<comments>http://bluerenga.wordpress.com/2008/03/05/xyzzy-awards-2nd-round-voting-deadline-tomorrow/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 20:25:00 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/2008/03/05/xyzzy-awards-2nd-round-voting-deadline-tomorrow/</guid>
		<description><![CDATA[Just a note that Thursday, March 6th is the deadline for second-round voting for the XYZZY Award finalists.
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Just a note that Thursday, March 6th is the deadline for second-round <a HREF="http://www.xyzzynews.com/2007finalists.html">voting for the XYZZY Award finalists</a>.</p>
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		<title>Real Life: The Greatest Adventure of All</title>
		<link>http://bluerenga.wordpress.com/2008/02/25/real-life-the-greatest-adventure-of-all/</link>
		<comments>http://bluerenga.wordpress.com/2008/02/25/real-life-the-greatest-adventure-of-all/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 23:30:47 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/?p=85</guid>
		<description><![CDATA[Courtesy GameSetWatch comes a pointer to the Gallery of Undiscovered Entities and specifically a wildly obscure IF game called Real Life: The Greatest Adventure of All.
Real Life: The Greatest Adventure of All, an &#8220;interactive novel&#8221; by Relational Systems Corporation, is billed as a simulation of life, to help you figure out where you&#8217;re going, or [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Courtesy <a HREF="http://www.gamesetwatch.com/2008/02/gamesetlinks_sunday_6_so_far.php">GameSetWatch</a> comes a pointer to the <a HREF="http://gue.vintagegaming.org/index.php">Gallery of Undiscovered Entities</a> and specifically a wildly obscure IF game called <a HREF="http://gue.vintagegaming.org/galleries/index.php?pub=0&amp;item=63&amp;id=2&amp;key=0">Real Life: The Greatest Adventure of All</a>.</p>
<p><em>Real Life: The Greatest Adventure of All, an &#8220;interactive novel&#8221; by Relational Systems Corporation, is billed as a simulation of life, to help you figure out where you&#8217;re going, or perhaps how to avoid getting there.</em></p>
<p>Also fun on the same website: the original packaging for Mystery House</p>
<p><em>Roberta and I couldn&#8217;t afford typesetting so we cut/pasted words from magazines.</em></p>
<p>and a map from Infocom&#8217;s hint service before the Zork User Group.</p>
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		<title>XYZZY Awards reminder</title>
		<link>http://bluerenga.wordpress.com/2008/02/23/xyzzy-awards-reminder/</link>
		<comments>http://bluerenga.wordpress.com/2008/02/23/xyzzy-awards-reminder/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 21:50:47 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/?p=84</guid>
		<description><![CDATA[The deadline for nominations is tomorrow (Sunday the 24th) at midnight Eastern Standard Time.
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The deadline for <a HREF="http://www.xyzzynews.com/2007nominees.html">nominations</a> is tomorrow (Sunday the 24th) at midnight Eastern Standard Time.</p>
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		<title>Review: Fugue</title>
		<link>http://bluerenga.wordpress.com/2008/02/23/review-fugue/</link>
		<comments>http://bluerenga.wordpress.com/2008/02/23/review-fugue/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 04:50:28 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

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		<description><![CDATA[Emily Short has posted about a new short work, and I have decided to review it. It is short -– as in two minutes or less short -– so you may want to play first and then read this after.

&#8220;Are thoth thnailth?&#8221; the man asks, craning his neck past the bulk of his wife, looking [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Emily Short has <a HREF="http://emshort.wordpress.com/2008/02/22/fugue/">posted about</a> a new short work, and I have decided to review it. It is short -– as in two minutes or less short -– so you may want to play first and then read this after.</p>
<p><span id="more-83"></span></p>
<blockquote><p>&#8220;Are thoth thnailth?&#8221; the man asks, craning his neck past the bulk of his wife, looking at your escargot. (They are served in a dish, concave in six places, whose sole purpose is the conveyance of a half-dozen gastropods. This dish is the crowning achievement of civilization.) &#8220;Groth.&#8221;</p></blockquote>
<p>It&#8217;s difficult to review the avant-garde, especially when it goes into the surreal.</p>
<p>(But in the breakdancing tortoises scene, the inclusion of salmon was all wrong for the symbolism, it should have been trout instead!)</p>
<p>Fugue doesn&#8217;t reach that far, although through my first playing I did have absolutely no comprehension whatsoever of the text. Things became clear on subsequent tries, so perhaps the work can be considered a success in the manner of <a HREF="http://bluerenga.wordpress.com/2007/10/20/ifcomp-2007-deadline-enchanter/">Deadline Enchanter</a> &#8212; where the reward is comprehension.</p>
<p>The work is part of the <a HREF="http://www.uprightdown.com/urd1.html">larger collection Up Right Down</a>, and to be frank none of the pieces are strong on their own; it doesn&#8217;t help the common plot sounds like it was made by randomly scrambling refrigerator poetry magnets. Where the interest comes about is in the different artistic stabs at the same ideas.</p>
<p>In the case of Fugue, we get culinary fixations, and attempts at characterization in a few strokes. One of the obese couple has a lisp, one has a stammer; it&#8217;s almost like the symbolism in a arty French movie.</p>
<p>I did step away disappointed. I have difficulty expressing why.</p>
<p>Actions are so dictated the entirety of Fugue could be rendered as a 40-section CYOA book, and while I realize that was intentional, I felt like I was being led by a transcript just like in Deadline Enchanter. However, my emerging understanding of the text was enough to feel like I was not merely a passive observer, so this wasn&#8217;t the central source of disappointment.</p>
<p>I think it&#8217;s more the proceedings seemed so <em>unnatural</em>. I was never convinced by the verity of the universe, so no piece of it lent me an emotional effect. I had no reason to care about the pregnancy, or the varying advice of the friends. Perhaps it was the remove of world-modelling which caused this difference.</p>
<p>For future Up Right Down premises, I might suggest more generality. I believe the exactness of the plot resulted in weaker artistic statements than the individual authors were capable of.</p>
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		<title>Danger Mouse in the Black Forest Chateau</title>
		<link>http://bluerenga.wordpress.com/2008/02/22/danger-mouse-in-the-black-forest-chateau/</link>
		<comments>http://bluerenga.wordpress.com/2008/02/22/danger-mouse-in-the-black-forest-chateau/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 23:00:28 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

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		<description><![CDATA[Link to website
This is a remake of a Spectrum game done in CYOA menu style. The remake has ports for Windows, Linux, Mac OS X and the Gamepark GP2X (!).
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://www.peejays-remakes.co.uk/dangermouse/dangermouse.html">Link to website</a></p>
<p>This is a remake of a Spectrum game done in CYOA menu style. The remake has ports for Windows, Linux, Mac OS X and the Gamepark <a href="http://www.gp2x.com/">GP2X</a> (!).</p>
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		<title>Two more cases of emergent gameplay in IF</title>
		<link>http://bluerenga.wordpress.com/2008/02/17/two-more-cases-of-emergent-gameplay-in-if/</link>
		<comments>http://bluerenga.wordpress.com/2008/02/17/two-more-cases-of-emergent-gameplay-in-if/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 23:38:11 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/?p=80</guid>
		<description><![CDATA[In honor of this conversation thread, I bring forward two examples of emergent gameplay in IF that are not normally cited as such. I am defining emergence here as &#8220;allowing solutions to problems unanticipated by the programmer that come out of the complexity of the underlying system.&#8221;
Suspended by Michael Berlyn (1983)
When Suspended was in beta, [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>In honor of <a HREF="http://emshort.wordpress.com/2008/02/13/emergent-puzzle-solutions/">this conversation thread</a>, I bring forward two examples of emergent gameplay in IF that are not normally cited as such. I am defining emergence here as &#8220;allowing solutions to problems unanticipated by the programmer that come out of the complexity of the underlying system.&#8221;</p>
<p><a HREF="http://en.wikipedia.org/wiki/Suspended">Suspended</a> by Michael Berlyn (1983)</p>
<blockquote><p>When Suspended was in beta, Steve Meretzky (a tester at the time) solved<br />
Suspended in 42 moves. I made him do it while I watched, so I know it was real.</p></blockquote>
<p>(Original post by Mike Berlyn <a HREF="http://www.bioc.rice.edu/~lpsmith/IF/bookclub/suspended/msg00035.html">here</a>.)</p>
<p>Suspended includes an overall &#8220;optimization puzzle&#8221; which reflects the number of casualties, and completion of the game is of a high enough complexity and variance that it can be called emergent gameplay.</p>
<p>The other thing that allowed emergence to happen was the player was allowed to &#8220;short-cut&#8221; and sacrifice robots for the sake of reaching the end state. This made alternate routes of solution a built-in capability of the system.</p>
<p>Moral:  Optimization can cause emergence even in a normally non-emergent game.</p>
<p><a HREF="http://www.wurb.com/if/game/1004">Verb!</a> by Neil deMause (1998)</p>
<p>The setup here is the only verb allowable is TAKE, and any new use of the verb TAKE scores a point. People scored much higher than the author thought possible, because the coding was generalized; all it did was check for valid uses of TAKE and that no use was repeated.</p>
<p>Moral: When wordplay is coded in a general way instead of hard-coded, complexity arises naturally.</p>
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		<title>The Hobbit remake in progress</title>
		<link>http://bluerenga.wordpress.com/2008/01/25/the-hobbit-remake-in-progress/</link>
		<comments>http://bluerenga.wordpress.com/2008/01/25/the-hobbit-remake-in-progress/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 13:47:24 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://bluerenga.wordpress.com/?p=79</guid>
		<description><![CDATA[Someone&#8217;s working on a remake of Melbourne House&#8217;s The Hobbit.
They are working in C++ rather than something modern like TADS, but I am supposing they are aiming for an authentic parser. The original is difficult to recommend because the response time is sluggish, so hopefully a remake would at least fix that issue. The more [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Someone&#8217;s working on a remake of Melbourne House&#8217;s <a HREF="http://www.retroremakes.com/forum2/showthread.php?t=10688">The Hobbit</a>.</p>
<p>They are working in C++ rather than something modern like TADS, but I am supposing they are aiming for an authentic parser. The original is difficult to recommend because the response time is sluggish, so hopefully a remake would at least fix that issue. The more pressing concern is, will the emergent gameplay be preserved?</p>
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		<title>Review: The Snowman</title>
		<link>http://bluerenga.wordpress.com/2008/01/05/review-the-snowman/</link>
		<comments>http://bluerenga.wordpress.com/2008/01/05/review-the-snowman/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 18:08:05 +0000</pubDate>
		<dc:creator>Jason Dyer</dc:creator>
		
		<category><![CDATA[Interactive Fiction]]></category>

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		<description><![CDATA[The Snowman was second place in the Text the Halls competition. My review is down below.

The Snowman looks like a huge, humanoid, murderous snow creature. He has a small, inexpressive face that makes you think he wants to kill you. And guess what? He pretty much does.
The excerpt quoted above says everything you need to [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><em>The Snowman</em> was second place in the Text the Halls competition. My review is down below.</p>
<p><span id="more-78"></span></p>
<blockquote><p>The Snowman looks like a huge, humanoid, murderous snow creature. He has a small, inexpressive face that makes you think he wants to kill you. And guess what? He pretty much does.</p></blockquote>
<p>The excerpt quoted above says everything you need to know about the plot setup.</p>
<p>The structural motif here is non-linearity. Rather than setting up a discrete set of puzzles, the author has placed in some characters and items and let things run loose. Most interesting is that the author nearly achieves <a HREF="http://en.wikipedia.org/wiki/Emergent_gameplay">emergent gameplay</a>, and because of this the game is worth a look.</p>
<p>Unfortunately, while the structure is wide-open descriptions are given minimal attention</p>
<blockquote><p>&gt;x table<br />
A cooking table. How AMAZING! I may just submit it to Digg.</p></blockquote>
<p>or laden with in-jokes</p>
<blockquote><p>TIGSource<br />
You are in what seems to be some kind of restaurant. There are many gentlemen sitting around tables; some are eating, some are using laptops, all are rocking the TIGS. A hyperlink south leads back to other websites.</p></blockquote>
<p>to such an extent I am hesitant to recommend this to a general audience. In a text game, the prose is everything in the presentation; any poor writing will get in the way of understanding. Minimalist presentation can work (see <a HREF="http://www.ifwiki.org/index.php?title=Suveh_Nux"><em>Suveh Nux</em></a>) but it must be applied with great care, lest the environment be confusing.</p>
<p>Still, there have been very few attempts at emergent IF (<a HREF="http://www.mobygames.com/game/zx-spectrum/hobbit"><em>The Hobbit</em></a> is still the only true one I know of), so those interested   the possibility should give <em>The Snowman</em> a try.</p>
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