IFComp 2014: Origins   Leave a comment

Origins by Vincent Zeng and Chris Martens involves two characters — a courier and a runner — in a split-screen arrangement where you can choose “myopic” style so you only control one, or “omniscient” mode where you see choices for both. Each choice is between two options, for example:

Your breathing deepens as you start getting ready for the hill, and you let your stride open up a bit so you can hit the base of it and go.

The traffic light turns yellow.

You can make it.
You slow down.

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Posted October 25, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Hill 160   1 comment

Two months later, all that was knocked out of you. Blanko. Fatigues. March, march march. Orders. Being bawled out by Sergeant Major Grant. Then at the new year, when you’d marched up and down half of France and having had been there for months on end, and stuck for all those dreadful weeks in First Eypre, or Wipers as you learned to call it, thrust into long and badly constructed trench lines, frozen nearly to death out there, you were ready to call it quits.

Hill 160 by Mike Gerwat is a parser game set in WWI.

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Posted October 25, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Slasher Swamp   Leave a comment

Slasher Swamp is a gore-infused attempt at a cheesy horror movie. It uses TADS but for some insane reason is compiled for Windows-only (reminiscent of Jealousy Duel X which compiled a portable Flash file).

This is the oldest of old schools: I had to draw a map.

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Posted October 25, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: The Entropy Cage   Leave a comment

The Entropy Cage by Stormrose casts you as a “cyber-psychiatrist” who communicates with some problematic artificial intelligence via computer commands.

user> sub.queryRequest()
user> What did you do that was so bad?
e26: Here is proof I crashed an elevator killing all inside.
PROOF:Verified: e26 in charge of elevator. Crashed killing 2/2 occupants.

ERROR: queryRequest() not found in sub e26.
user> sub.punish() | sub.disconnect()

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Posted October 23, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Excelsior   Leave a comment

How minimalist is too minimalist?

I had this question while playing Arthur DiBianca’s Excelsior, an abstract puzzle game with a parser reduced to direction commands, examining, and the USE verb.

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Posted October 22, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Missive   1 comment

“Oh, Netflix,” you say out loud, while pouring bourbon into a hopefully-clean glass. “My one true love.”

The whiskey, your evening, and three episodes of No Reservations disappear.

Missive by Joey Fu is in a way another “dual game” like Raik, but instead of simultaneous surrealism two tales are intertwined. It’s the main character’s birthday and they receive a typewriter as a present which includes a stash of mysterious letters. The PC’s relationship with their ex-girlfriend (and liquor) mixes with a tale as told by reading the letters.

The letters also contain hidden messages, and for each one the player gets to pick from three resolutions to prove they’ve decoded the hidden message properly.

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Posted October 21, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Arqon   Leave a comment

You attack the cave spectre, swinging the ancient broad sword, making an attack roll (1d20) of 10, +3 for your level, +2 for being affected by bless – hit (11 to 19), doing 3d4+2 of damage: 3d4+2: 4,3,3+2=12 points – a fatal blow!

As the excerpt illustrates, Arqon by H. J. Hoke is a RPG text adventure, with stats and spells and items and monsters.

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Posted October 20, 2014 by Jason Dyer in Interactive Fiction

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