IFComp 2014: One Night Stand   Leave a comment

“Listen. Something really funny happened to me… I was pretty drunk last night and I can’t seem to… remember his name,” you smile.
“And?”
“Can you tell me his name, please?”
“No.”
“Why?” you ask.
“Because I don’t like you.”

Giannis G. Georgiou’s One Night Stand is a parser game in Quest. The plot can mostly be inferred from the excerpt above. This review contains spoilers.

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Posted October 14, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Caroline   Leave a comment

caroline

Caroline by Kristian Kronstrand is a choice-game where you still type things in. That is, you have one or maybe two choices but you need to reproduce what is in boldface (exactly) to move on. I suppose the intent was to avoid the click-click-click syndrome that can affect choice-works where it is too easy to jump by story material without thinking about it.

I did have typos sometimes but I type fast enough it wasn’t too frustrating for me; still it makes me wonder if they’re some middle ground between instant clicking and long typing. (There is also one payoff spot which I’ll write about in a moment.)

After this point are plot spoilers—

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Posted October 13, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Zest   Leave a comment

Zest features a “life simulator” in Twine by a crew of three (Richard Goodness, lectronice, and PaperBlurt).

A man named Billy wakes up. He has choices.

opensign

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Posted October 13, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: HHH.exe   Leave a comment

HHH.exe starts with some graphics ripped from Hugo’s House of Horrors and makes a freestyle glitch-game from the remains.

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Posted October 12, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Eidolon   Leave a comment

A.D. Jansen’s Eidolon involves a child with insomnia who finds their way to another world. I had trouble finding a good excerpt to reproduce. There are too many.

It is a bright morning in spring and you are seven years old and a shoal of golden flies is simmering on the surface of the wide river, on the other side of which lies another world.

Ok, fine: here’s another:

And every bit of its disturbing span has been overburdened with stars; at any moment space might collapse under the weight of them.

One more:

Sometimes, when there is almost no light, a strange phenomenon will occur. Things will reveal their true selves to you.

Ordinary things: decorations, appliances, furnishings. They shed their shapes and leave crumpled snakeskins behind.

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Posted October 12, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Krypteia   Leave a comment

You are cold with terror. How could you have been so stupid as to think you could handle this quest? Your breath freezes in your chest… and something else slips in. A seeping, grey mist that first fills you up, then starts oozing out through your pores, covering you completely. Your fear sharpens itself into acute awareness, holding you absolutely still, all senses alert. The monsters are there, there and… a gap! You flow along your escape route, noiseless as smoke.

Krypteia by Kateria clearly had a great deal of love put into it. There’s some fantastic shifting images, a hand-drawn automap, and some solid bits of prose. Alas –

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Posted October 12, 2014 by Jason Dyer in Interactive Fiction

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IFComp 2014: Hunger Daemon   1 comment

If there’s been a theme in the comp games I’ve played so far, it is “grimdark”. I’ve seen dystopias (multiple times), murders (multiple times), black comedy (multiple times) and a game where the objective is to survive by begging for as many days as possible (where you usually die in less than a month).

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Posted October 11, 2014 by Jason Dyer in Interactive Fiction

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