Game 1X: Fallthru   2 comments

So it has been ages since I’ve whacked at Acheton (with various excuses, some more feeble than others) but it happens that The CRPG Addict is reaching a text-adventure-CRPG called Fallthru from 1990. I figured simulblogging would get the juices flowing again. It’s far off from my chronology, but I always planned to start intermixing some out-of-order games just to keep things interesting.

fallinstruct

Fallthru is not just a text adventure CRPG, but a multiplayer text adventure CRPG. You pick between 1 and 3 players, and each character gets a set of turns to do in sequence before control switches to the next player.

fallmulti

(“Cinder” is player two. After a set number of turns — I got 24 on one try, but I don’t know if some actions vary — play will switch to Cinder.)

Given there are allegedly 80+ hours of gameplay (according to this review of the novelization of the game, anyway) I believe I’ll be stuck with single player only.

There are also allegedly thousands of rooms, but they seem to be of the no-description style:

You are in a slightly rolling region of well kept farms.
You are on an east-west road.

>west

You are in a slightly rolling region of well kept farms.
You are on an east-west road.

>west

You are in a slightly rolling region of well kept farms.
You are on an east-west road.

>west

You are in a slightly rolling region of well kept farms.
You are on an east-west road.

>west

You are in a slightly rolling region of well kept farms.
You are on an east-west road.

This isn’t as bad as it looks simply because it doesn’t present itself as scrollback; the window gives the room description and it will change when necessary. I am having to get used to a related psychological shift: the map should be done on graph paper with one-room-per-square where most of the rooms are unremarkable.

Despite minimal room description, there’s large chunks of texts you can get through the “info” command which works like an encyclopedia for the world universe.

fallfarm

I’m going to try mapping things out a bit and I’ll report back in with my next post.

Advertisements

Posted June 24, 2014 by Jason Dyer in Interactive Fiction

Tagged with

2 responses to “Game 1X: Fallthru

Subscribe to comments with RSS.

  1. Please don’t forget about Acheton. I for one am quite keen to see the next installment! And I loved your other classic adventure blogs too.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: