IFComp 2014: One Night Stand   Leave a comment

“Listen. Something really funny happened to me… I was pretty drunk last night and I can’t seem to… remember his name,” you smile.
“And?”
“Can you tell me his name, please?”
“No.”
“Why?” you ask.
“Because I don’t like you.”

Giannis G. Georgiou’s One Night Stand is a parser game in Quest. The plot can mostly be inferred from the excerpt above. This review contains spoilers.

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So the hero Sandy somehow feels guilt that the man she woke next to knows her name but she doesn’t. The shame causes some bizarre behavior eventually leading her to find the name (Carlos) but realize that he never knew her name in the first place (his cat is also named Sandy).

Here’s what I think the intent was: depict Sandy as self-loathing, but slowly reveal via uncomfortable discovery that Carlos is not such a nice person (point of instance: telescope pointed at another window) leading to a climax where Carlos never was what Sandy thought he was, and that Sandy’s self-loathing was mistaken.

The author didn’t pull it off. Partly, the writing of Sandy’s inner voice is awkward (the responses to >EXAMINE ME are downright absurd) and partly there just isn’t anything funny here. I gather from checking other reviews that many players quit before reaching the ending.

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Posted October 14, 2014 by Jason Dyer in Interactive Fiction

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