IFComp 2014: Tea Ceremony   3 comments

“And now you presume to speak to one of the hrrugh without a proper introduction? Insolent blorg!” (Great. Apparently your translator module is faulty.) “I cannot hold a grrbog under such conditions. Produce your rrha or cease wasting my time.”

Naomi Hinchen’s Tea Ceremony involves some awkward and under-prepared diplomacy with an alien.

It’s reasonably short, funny, and sweet. I was able to solve all the puzzles without even contemplating hints or a walkthrough. I encountered zero parsing issues or coding errors.

Having said that —

S
P
O
I
L
E
R
S
.
O
N
.
P
U
Z
Z
L
E
S
.
.
.
.
.
.
.

How many times must a puzzle repeat? When I saw the 4-unit measuring cup and the 7-unit measuring cup I let out a small sigh of desperation. I realize, perhaps, this is the first time some people will have done a measuring puzzle, and maybe the other games it occurred in are old. I might make a joke about how the collective memory of the community is failing so much we’ll soon have mazes again, except at least 3 games in this competition had mazes.

So, let’s smash the rules and start anew. A public service announcement:

Rule #1 of Interactive Fiction: Don’t do mazes.
Rule #2 of Interactive Fiction: Don’t do liquid measurements puzzles.
Rule #3 of Interactive Fiction: Only violate rules #1 and #2 if — you know what? Just don’t.

Advertisements

Posted October 26, 2014 by Jason Dyer in Interactive Fiction

Tagged with

3 responses to “IFComp 2014: Tea Ceremony

Subscribe to comments with RSS.

  1. There’s also one in Katana, IIRC. ( http://ifdb.tads.org/viewgame?id=cpjghpdd3q80at2r )

  2. We could also add rules for 15-puzzles and jumping pegs (of which Zarf memorably wrote “Have we not said it enough? Have we not wept and rent our garments by the riverside?”). I know, we’re talking non-graphical IF here, but the fifteen puzzle was done once ( http://ifdb.tads.org/viewgame?id=32nzgcw9qoi4k1i4 ), and that was enough.

  3. The similar puzzle I’ve seen twice is the connect-every-dot-with-three-lines puzzle, which I’ve seen in two games — spoilerly — Grounded In Space and Space Suit (huh, commonality). Though at least they somewhat disguised that that was what they were up to. (Unfortunately Grounded in Space had awkward enough interaction mechanisms that I wound up going to the walkthrough even after I knew what puzzle I was doing.)

    I actually found the jumping pegs puzzle charming in Machinarium.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: