Out of the two wandering enemies (the ghost which wants one of your treasures and the ghoul who just kills you) I managed to defeat the latter:
Unfortunately, doing so triggers a bug which causes the inventory slot to not be properly reduced, causing inventory capacity to drop by one. This would not be such a problem if more ghouls didn’t drop by unannounced.
I also defeated a witch; after destroying the witch you’re no longer trapped in the house. In this spirit of my “solve it yourself” Acheton puzzle, I’ll give an inventory list and let you figure it out:
OLD RUSTY AXE
BUCKET OF WATER
TEST TUBE OF FLUID
Finishing the game was truly odd. Clearly there were adventures to collect, but there was no obvious place to put them. I tried the living room in front of the exit, typed SCORE, and noted it went up. That’s wildly meta.
There were still plenty of loose ends, but knowing Hassett’s strange red herrings from his last game, I’m not sure if there’s anything to them.
1.) I never did defeat the ghost, but it seemed like it would only appear if I had treasure, so I waited until late in the game before I moved treasures around. Both solutions at the CASA Solution Archive just expect the player to rush through without meeting either the ghost or the ghoul.
2.) Occasionally, for no apparent reason, my score would start dropping by 10 points each turn. I have no idea why this was happening. Negative numbers are possible.
3.) #2 might be related to a black cat which — if you attempt to take it — will teleport somewhere else, where you can attempt the same routine. It doesn’t seem to have any use or relevance other than atmosphere.
4.) The compass starts off as a “shiny new compass” but ends up as a “tarnished old compass” throughout the trip. I don’t know when it happens or if it’s significant in some way.
(Click the image above for my final map. Notice the only addition from my last map is that going down from the top of the staircase does not bring you to the bottom, but rather an entirely different area. Sigh.)