Adventure II: Changes   1 comment

I assumed, mainly, that Adventure II would add extra rooms and treasures. That part, certainly, is true.

advIImapclip

Click on the map to enlarge; rooms marked in blue are new to this version. Please note it is likely incomplete. The new rooms (perhaps inspired by greater storage capacity on whatever computer they were using) include longer descriptions than most of 350-point Adventure.

YOU ARE IN A MAGNIFICENTLY ORNATE ROOM THAT LOOKS LIKE A PLACE OF WORSHIP FOR SOME OLD AND MYSTERIOUS RELIGION. THERE ARE EXITS TO THE NORTH, WEST AND EAST AND A SPIRAL STAIRCASE LEADING BOTH UP AND DOWN. THE CEILING OF THIS CHAPEL SEEMS TO BE MADE OF LARGE WOODEN BEAMS. HANGING FROM ONE OF THESE BEAMS IS A THICK ROPE.

e

YOU ARE IN A ROOM THAT APPEARS TO BE A STABLE FOR A FEARSOME ANIMAL. AGAINST ONE WALL IS A BATTERED AND DIRTY TROUGH THAT IS QUITE EMPTY AND ON THE OTHER WALL IS A HUGE HARNESS. BESIDE THE HARNESS IS A SMALL WINDOW THAT OVERLOOKS A COURTYARD. THE COURTYARD IS DESERTED AND SHOWS NO SIGNS OF ANY RECENT ACTIVITY. AT THE FAR END OF THE STABLE IS A WOODEN PARTITION THAT HAS NUMEROUS DENTS AND HOLES IN IT AND YOU CAN SEE THAT IT IS SECURELY FIXED TO THE MASSIVE STONE WALLS SO THAT WHATEVER IS BEHIND IT CANNOT GET OUT. IF YOU LISTEN CAREFULLY YOU CAN HEAR THE MUTED SOUNDS OF GROWLING AND THE SCRATCHING OF CLAWS AGAINST WOOD. THE ONLY EXIT IS THE WAY YOU CAME IN.

I’m not sure if the longer descriptions are a feature, really. Nothing mentioned in either of the rooms above can be interacted with. The rule that “interesting scenery objects will at least let you refer to them” was not established yet.

The map also includes some instant-death which seems more along the lines of Acheton than Adventure.

YOU ARE IN A VERY LOW SLOPING ROOM WHOSE ROOF IS BARELY 3′ FROM THE FLOOR. AT THE LOWER END A TRICKLE OF WATER ENTERS FROM A TUNNEL IN THE WEST AND RUNS DOWN A SHAFT IN THE FLOOR. AT THE UPPER END THE ROOF NEARLY MEETS THE FLOOR TO GIVE A NARROW EXIT. WATER DRIPS FROM THE ROOF MAKING EVERYTHING DAMP AND THE FLOOR SLIPPERY. THERE ARE NO SIGNS THAT ANYONE HAS BEEN THIS WAY BEFORE.

d

YOU ARE IN AN INCLINED SHAFT WHICH STEEPENS AT THIS POINT. THE WALLS ARE COVERED IN A THIN LAYER OF SLIME MAKING IT VERY SLIPPERY. BELOW YOU THE SHAFT IS FILLED WITH DARK WATER WHICH SURGES RHYTHMICALLY. THE SMELL OF THE SEA IS MINGLED WITH AN ALTOGETHER MORE UNPLEASANT ODOUR.

d

YOU HAVE DROWNED HORRIBLY IN A MIXTURE OF SEA-WATER AND SEWAGE!

There’s more new features than just extra rooms.

EXPLORING IS THIRSTY WORK, YOU MUST SOON TAKE A DRINK OR LIGHTEN YOUR LOAD.

Yes, it appears Adventure II has the honor of including the first “hunger puzzle” — thirst puzzle, mind, but functionally equivalent. After enough time without water the player dies. There are a few water sources but it is important to keep the bottle on hand and filled at all times. The message seems to indicate the thirst timer can be slowed down by dropping inventory, but I haven’t experimented enough to know exactly what’s going on.

In a way, the reuse of an object from original Adventure for a totally different type of puzzle is what intrigues me most about playing this mod. I just wish it wasn’t a reuse that added a logistical nightmare.

The enemies are also somewhat enhanced. The dwarf, for instance, is capable of dropping a “little horn” after death. Blowing the horn doesn’t end well.

THE LITTLE HORN EMITS A SURPRISINGLY LOUD SONOROUS NOTE.

AS THE NOTE DIES AWAY THE SOUND OF MANY HURRYING FOOTSTEPS BECOME APPARENT.

THERE ARE 4 THREATENING LITTLE DWARVES IN THE ROOM WITH YOU. 4 OF THEM THROW KNIVES AT YOU!

There’s also someone who mentions a chalice that I haven’t seen

OUT FROM THE GLOOM JUMPS A LITTLE FIGURE. HE LOOKS AT YOU AND SAYS IN A SURPRISINGLY DEEP VOICE “CHALICE, CHALICE? NOW WHERE DID I PUT THAT CHALICE? IF YOU SHOULD PERCHANCE FIND IT, BE CAREFUL, FOR IT IS SAID TO HAVE STRANGE POWERS”. WITH THAT HE SCURRIES OFF BACK INTO THE GLOOM.

an owl which is scared by light

THE LIGHT FROM YOUR LAMP DISTURBS AN ENORMOUS OWL WHICH FLIES OFF WITH A FLURRY OF WINGBEATS (AND A LOUD “HOOT”).

and a possible extra character only indicated by a shadow. I suspect a thief. (Also possible: random atmosphere message.) The reason why I suspect a thief is the existence of a “Thieves Den” room.

By the time I report back I expect I’ll have solved one of the new puzzles. I hope?

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Posted April 20, 2015 by Jason Dyer in Interactive Fiction

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One response to “Adventure II: Changes

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  1. It’s good to see some of the Adventure variants getting some exposure – not much is really known about many of them, I think.

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