King Tut’s Tomb (1978)   Leave a comment

kingtuttitle

Greg Hassett has already graced this blog in Journey to the Center of the Earth Adventure and House of the Seven Gables. The former felt incomplete and had only one real puzzle, and the latter had a few more puzzles but was still a goofy pastiche. They held in common a highly tenuous relationship with a work of literature (essentially just ripping off the title).

King Tut’s Tomb instead riffs off a Steve Martin routine. (Click the image to watch the video.)

stevemartin

It is clear the author meant this because there is a Steve Martin poster in one of the very first rooms.

gameroom

So, the gameplay, such as it is, involves plundering treasures from a tomb 19th century archaeologist style. There are nearly no obstacles; it’s grab, tote-to-entrance, and drop.

kingtutmap

(Click for a larger map.)

There was a mummy…

+=+= HOLY BANDAIDS!
SUFFERIN’ SUCCOTASH!
AN ANCIENT MUMMY WALKED IN TO TERMINATE ME!
-> WHAT SHOULD I DO? BURN MUMMY
THE MUMMY BURNS TO THE GROUND.

…and a snake that can be tamed with food.

As far as I can tell from studying the source, a 100% score is impossible, but erratic scoring would not be unusual for a Greg Hassett game.

That’s a wrap! There is almost nothing I can think of to say here, unless I wanted to compare the reckless cultural plundering of this game to the majority of grab-the-treasure adventure games.

So, I made something extra which I’ll post about in a moment!

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Posted December 31, 2015 by Jason Dyer in Interactive Fiction

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