Adventure 501: Wrong Number   2 comments

Adventure variants are named after their high score. This is imperfect when more than one version has the same top score, and especially confusing in the case of Adventure 501:

>score
If you were to quit now, you would score 45 out of a possible 505.

To clarify (?), the game doesn’t have a hard-coded high score; it’s determined by the events / treasures placed in the game. At one point this port (by Scott Healey) showed a maximum score of 622; after fixing a bug, the high score went down to 496. After fixing another bug, the high score went up to 501. Now it seems to have floated to 505.

According to David Long’s own information (circa 1978) the high score should be 501. So I’m sticking with that, especially since Adventure 501-ish doesn’t sound like a good title.

Updates:

1. I managed to solve one significant puzzle: the sword in the anvil.

You are on a narrow promontory at the foot of a waterfall, which spurts from an overhead hole in the rock wall and splashes into a large reservoir, sending up clouds of mist and spray.
Through the thick white mist looms a polished marble slab, to which is affixed an enormous rusty iron anvil. In golden letters are written the words: “Whoso Pulleth Out This Sword of This Stone and Anvil, is Rightwise King-Born of All This Mountain.”
There is a narrow chimney on the east side of the promontory.
A gleaming sword is stuck into the anvil!

When this happened in Adventure 550 a boost of strength was required. Alas, brute strength here doesn’t help.

>PULL SWORD
You grasp the sword’s handle and give it a mighty heave, but with a loud clang the sword blade shatters into several fragments.

The golden letters give a hint. Earlier, I found a new area by the Hall of the Mountain King:

You are on the east side of the throne room. On the arm of the throne has been hung a sign which reads “Gone for the day: visiting sick snake. –M.K”
An ancient crown of elvin kings lies here!

If you wear the crown, pulling the sword gets a different result:

>PULL SWORD
Taken.

2. As I predicted, there was a large section past “Dante’s Rest” (map shown above). The trident has been moved from its original spot in Adventure 350 to this area.

You are on the eastern shore of the Blue Grotto.
An ascending tunnel disappears into the darkness to the SE.
There is a jewel-encrusted trident here!

>WEST
You can’t swim. You’d best go by boat.

There may be another area with the aforementioned boat. The strangest part past Dante’s Rest is the Rotunda:

You’re in the Rotunda. Corridors radiate in all directions.
There is a telephone booth standing against the north wall.
The telephone booth is empty. The phone is ringing.

>ENTER BOOTH
As you move towards the phone booth, a gnome suddenly streaks around the corner, jumps into the booth and rudely slams the door in your face. You can’t get in.
You’re in Rotunda.
The phone booth is occupied by a gnome. He is talking excitedly to someone at the other end.

There’s a horn and a lyre elsewhere that I’ll try out later to see if I can annoy the gnome enough to get him to leave, but as the setup resets whenever you leave the room, I suspect the solution has more to do with outrunning the gnome than chasing him away.

3. One portion of the game, the section past the troll chasm, looks entirely unchanged at first; no special passage through the lava this time.

From Kim Schuette’s The Book of Adventure Games.

However, there’s one slight difference that has me stumped. I think it may qualify as a new category in my mod taxonomy, but I don’t know what the word for it would be.

Normally the “tasty food” from the opening of the game serves to make the bear happy, but this occurs instead:

>FEED FOOD TO BEAR
All you have are watercress sandwiches. The bear is less than interested.

I don’t have a good answer. This and the phone booth are the only two puzzles that seem to be available. That doesn’t discount the possibility of hidden puzzles; combing over all the prior rooms is a good way to procrastinate while I’m stuck.

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Posted August 7, 2017 by Jason Dyer in Interactive Fiction

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2 responses to “Adventure 501: Wrong Number

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  1. Fixed Advent501 at gobberwarts.com to once again have a max score of 501.

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